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Old Dec 15, 2007, 12:53 AM // 00:53   #21
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I put 9 + 1 into Str so it meets the breakpoint for Enraging Charge.
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Old Dec 15, 2007, 01:07 AM // 01:07   #22
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Quote:
Originally Posted by blue.rellik
I put 9 + 1 into Str so it meets the breakpoint for Enraging Charge.
Thats the level of str i use. Agreed
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Old Dec 15, 2007, 01:17 AM // 01:17   #23
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Every weapon can be made elemental, it's good to disrupt enemies but more often than not you're better off running them over.
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Old Dec 15, 2007, 03:36 AM // 03:36   #24
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Quote:
Originally Posted by khanites
am i right in thinking, hammers should be good in PvE since the group knockdown ability would disrupt the casters/range monsters as well as dealing damage? Also hammers can be made elemental such as cold?

thx
You're right in thinking that, but its a good idea to keep other build options open. Not all enemies in PvE can be knocked down. Hammers are absolutely not inferior to swords or axes, but they're less popular. Hammers are a bit less glamorous than swords, there's not as many nice-looking skins, etc. The DPS between hammers, swords, and axes is very comparable, and the -16 armor from losing the shield is usually negligible.
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Old Dec 15, 2007, 04:23 AM // 04:23   #25
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Quote:
Originally Posted by khanites
also is the hammer skill bar inferior to the sword/axe for DPS?
yes, although hammer provides great target shutdown, Dragon Slash has it beat, and hammers dont even compare to a triple chop bar's DPS in PvE.
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Old Dec 15, 2007, 06:51 AM // 06:51   #26
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Quote:
Originally Posted by Coloneh
yes, although hammer provides great target shutdown, Dragon Slash has it beat, and hammers dont even compare to a triple chop bar's DPS in PvE.
That's one of the main things I like about axes. An extra 16AL and Triple Chop or Cyclone Axe go a long way in PvE. Hammers just play a bit too slow for my taste. Although loading up on damage increasing skills and then unloading a [skill]eremite's attack[/skill] or a [skill]protector's strike[/skill] can be entertaining. But that's more of a gimmick than anything else.
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Old Dec 16, 2007, 02:10 AM // 02:10   #27
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Quote:
Originally Posted by blue.rellik
I put 9 + 1 into Str so it meets the breakpoint for Enraging Charge.
That is where mine is at for flail as well but most of it is in weapons mastery and the rest in tactics.Protectors Strike is good with hammers.
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Old Dec 16, 2007, 03:46 AM // 03:46   #28
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Swords man ship has alot more better skills if you put it that way no only that the critical hit count is much higher also dont forget tactics with 9 tact i can use healing sig to get my hp from 300 outa 400(e.g) to 400 out of 400,also tact helps with damage like gladiators defence swordmanship and tactics is my choice but its up to you :P GL hope that cleared a few things up.
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Old Dec 16, 2007, 05:33 PM // 17:33   #29
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Quote:
Originally Posted by blue.rellik
I put 9 + 1 into Str so it meets the breakpoint for Enraging Charge.
seconded,

9+1 so you don't lose half your shield's armor from getting hit by weakness spam

(that is assuming you are using r9 shield)
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Old Dec 16, 2007, 06:02 PM // 18:02   #30
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Quote:
Originally Posted by El toro loco
Swords man ship has alot more better skills if you put it that way no only that the critical hit count is much higher also dont forget tactics with 9 tact i can use healing sig to get my hp from 300 outa 400(e.g) to 400 out of 400,also tact helps with damage like gladiators defence swordmanship and tactics is my choice but its up to you :P GL hope that cleared a few things up.
If you have only 400 hp you're gonna die. Also most of tactics line and your gladiator's defense sucks hard. Get elite attack.
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Old Dec 17, 2007, 12:33 PM // 12:33   #31
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Hammers are nice for finishing the enemy healer. Keep him on the ground until he is dead.
[skill]earth shaker[/skill], [skill]aftershock[/skill], [skill]yeti smash[/skill] can deal nice aoe dmg just like [skill]triple chop[/skill]
losing the 16 al from a shield is no big problem since you are not exactly the primary target of enemies anyway.

Dragon slash is nice but only along with "for great justice!" without that combo i wouldn't take it.



But i still wonder how much difference strength makes compared to weapon mastery.

lets say i decrease hammer mastery by one but increase str. by 4 will i deal more or less dmg?
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Old Dec 17, 2007, 01:45 PM // 13:45   #32
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Quote:
Originally Posted by Valeria
lets say i decrease hammer mastery by one but increase str. by 4 will i deal more or less dmg?
You would not deal any more damage in regular hits, as Strength only triggers on attack skills.

And on attack skills, not really that much either - it would depend on the armor - on 60 armor, about 3-4 more damage?
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Old Dec 17, 2007, 04:37 PM // 16:37   #33
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hammer > monk bosses.

for all the other PvE, dragon slash is good ..

strenght AP is almost useless. it got some nice skills, however don't up strenght just for the AP.
Weapon attribute should always be max ..
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Old Dec 17, 2007, 07:47 PM // 19:47   #34
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Quote:
Originally Posted by kobey
Put enuf pts into str to meet the requirement of your shield (if you are using a str shield).

Max attribute into your sword mastery in most cases, and the rest depending on what you are running.
or you can put points into tactics to meet your shield req.

Str and Tact. shield req. are usually 9 bare minimum and as far as is concerned, 16 weapon [pve] 14 weapon [pvp], 9 str/tact., 10 secondary utility class is perfectly balanced for a well rounded warrior.

I don't believe in pure warriors. If I wanted that, I'd play another ORPG. Pure warriors need waaayyy too much teammate help to pick up weaknesses.
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Old Dec 18, 2007, 05:32 AM // 05:32   #35
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Unless I'm using skills from my secondary I generally will run 15-16 weapon attributes and 13-15 strength, mostly because I use strength skills in all war builds.

Body Blow, Power Attack, Counter Attack all deal very nice damage at high strength and with sup vigor + vitael runes I can easily maintiain 500+ hp with a sup rune+minor or 2 major runes.
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Old Dec 19, 2007, 02:45 AM // 02:45   #36
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Quote:
Originally Posted by khanites
can somebody advise whether to concentrate on strength or swordmanship for my ability since in combat i only really use one or two sword skills and strength will increase my base attack points which would increase DPS for the skills as well.
As has been implied at before, Strength only provides its bonus when using attack skills. In terms of its innate effect, it's a pretty crappy primary attribute, but the skills help make up for that.

The weapon attribute, however, is what sets your base armour penetration (and, therefor, your base damage). If you're looking to increase damage, put everything you've got into your weapon attribute - Strength is better used purely for skills or as somewhere to dump leftover points (as even a small benefit is better than none).
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Old Dec 19, 2007, 03:07 AM // 03:07   #37
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I think strength is great, despite what other ppl say. I use at least two strength skills in my skill bar. its effects STINK, unlike all of the other primaries for the other professions. Lion's courage and flail are must haves for me, beserkers stance and such are sweet, but as for your question. You must have swordsmanship, thats always for most of the dmg.
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Old Dec 19, 2007, 03:17 AM // 03:17   #38
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Quote:
Originally Posted by Pyro maniac
hammer > monk bosses.

for all the other PvE, dragon slash is good ..

strenght AP is almost useless. it got some nice skills, however don't up strenght just for the AP.
Weapon attribute should always be max ..
[skill=text]Dragon Slash[/skill][wiki]Brawling Headbutt[/wiki] [skill=text]Steelfang Slash[/skill] just owns Hammers for knockdown spam in PvE.

You only really need 7-10 strength in PvE; most of the time I run 7, which is enough for Flail. However, if you have Enraging Charge, then get 10.
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